| Categories |
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Player reviews items and places them
in appropriate categories. Used for
testing ability to classify items. Can
be used as a True/False game. |
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| Choices |
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Player reads a multiple-choice question
and selects the most appropriate response.
Often used for general self-testing
in a given content area. |
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| Chunks |
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Chunks
Player organizes randomized chunks of
a sentence into the correct order. The
sentence illustrates an important concept
or principle. This is used to test recall
of concepts or principles. |
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| Hangman |
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Player
types a short response to a closed question,
one letter at a time. Often used for
general self-testing in a given content
area. |
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| InfoQuest |
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Player
uses an online resource to find and
enter a response to a closed question.
Often used to help users practice using
an online resource. Can be used to significantly
reduce the amount of new content created
in an eLearning program. |
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| Match |
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Player
identifies and matches pairs of related
items. Used for testing knowledge of
items that come in pairs (e.g., States
and Capitals). |
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| Matrix |
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Player
places different items in the appropriate
boxes of a 3 x 3 table. Used for testing
knowledge of items that can be placed
in a matrix. |
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| Open |
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Player
types responses to open-ended questions.
Used when answers to questions lend
themselves to lengthy answers (e.g.,
a question in which there's not a right
answer but an expert's opinion). |
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| Pop-Up |
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Player
rapidly types short answers to questions.
Often used when learning objective requires
a test for response to a stimulus (e.g.,
call center reps must be able to immediately
associate area codes or zip codes with
cities or regions). |
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| Sequence |
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Player
arranges a list of items in the correct
order. Used when learners must be able
to place items in a given order. |
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| Tic-Tac |
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Player
chooses a category and types a short
answer to a closed question about that
category. Used to test specific knowledge
of sub-categories within content area.
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