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Qube Learning Founder, CEO To Speak At Innovations In Learning Conference, September 25th, 2008
Qube Learning Founder, CEO To Speak At Washington Interactive Technologies Conference, August 21st, 2008
San Francisco Unified School District uses Online Learning for ADA Compliance Training from Qube Learning
Game On! At The Paragon Group
Pharmaceutical Training Company enhances its curricula with innovative online learning games
QBInternational Offers Help for Teacher Training to Boost 'No Child Left Behind' Law
QBI Founder, CEO to speak at HR Star Conference, May 3rd, 2006
QBInternational Named "Cool Vendor" by Leading Analyst Firm
QBInternational Relocates, Eyes Expansion
QDashboard™ Manager provides live business intelligence throughout learning process
QBInternational Teams with CirclePoint to Help Organizations Manage Public Comment Via Online Knowledge Transfer Tool
QBInternational Introduces AQumulator™ To Gather And Evaluate Employee Ideas, Feedback
QBInternational Helps Borland Build High Performance Sales Force With Qube Learning System™
Casinos Begin Online Staff Training to Recognize Warning Signs of Problem Gambling
QBI featured in Wall Street Journal
50,000 Kids Get Early Start On Summer Sports Camp Before School’s Out


Qube Learning Founder, CEO To Speak At Innovations In Learning Conference, September 25th, 2008  
Andy Kimball, Qube Learning CEO and principal creator of the Qube Learning System, will be a featured speaker at the Washington Interactive Technologies Conference to be held in Arlington, VA on August 21st. The title of the presentation is “Game On!: Transforming Online Learning, One Game at a Time.” Time.”

Last year, corporate America spent more than $125 Billion on training. Research coming out of Duke, UCLA, Washington University, UCSD, suggests that 96% of this money may have been wasted! Solving this problem requires thinking beyond the single dimension of delivering training content. It requires thinking in 3 learning dimensions.

In this lively session, Andrew Kimball will demonstrate how many Global 1000 organizations are using Web 2.0 game-development tools to rapidly transform one-dimensional workshops, sales conferences, web-presentations, and online learning into more 3-dimensional learning competitions that receive rave reviews from participants and generate 10x greater retention.

For more information on the conference visit:
www.brandonhallconference.com

Qube Learning Founder, CEO To Speak At Washington Interactive Technologies Conference, August 21st, 2008  
Andy Kimball, Qube Learning CEO and principal creator of the Qube Learning System, will be a featured speaker at the Washington Interactive Technologies Conference to be held in Arlington, VA on August 21st. The title of the presentation is “Game On!: Transforming Online Learning, One Game at a Time.”

Last year, corporate America spent more than $125 Billion on training. Research coming out of Duke, UCLA, Washington University, UCSD, suggests that 96% of this money may have been wasted! Solving this problem requires thinking beyond the single dimension of delivering training content. It requires thinking in 3 learning dimensions.

In this lively session, Andrew Kimball will demonstrate how many Global 1000 organizations are using Web 2.0 game-development tools to rapidly transform one-dimensional workshops, sales conferences, web-presentations, and online learning into more 3-dimensional learning competitions that receive rave reviews from participants and generate 10x greater retention.

For more information on the conference visit:
www.salt.org/dc/washingtonP.asp

SFUSD delivers ADA compliance training with innovative online learning games and content  
Larkspur, CA September 28, 2007 –Qube Learning, developer of the first online customizable, game-based training system in the world, today announced the selection of their Qube Learning System by the San Francisco Unified School District to provide their faculty and staff on ADA Compliance training.
 
One of California’s largest school districts, San Francisco Unified, needed a way to train their Principals and Site Managers in ADA policies, procedures, and best practices. It was imperative to quickly train Principals and Site Managers, without taking them away from their students and their school sites to attend a meeting “downtown.” SFUSD also wanted to enhance their online training curricula with effective interactive game-based learning modules to bring faculty training to a higher level of effectiveness. Their insurance broker, Arthur J Gallagher & Co., sponsored the development and deployment of the Qube Learning System to help the district with its compliance needs.

The Qube Learning System includes an online authoring platform for rapidly customizing more than 30 instructionally proven game templates that can be deployed for any number of learners, anywhere in the world, immediately, with any platform (e.g. PC, Mac, Unix, Linux). QGame users compete in a fun, engaging Challenge Arena on their own time, at their own speed, increasing adoption rates and reducing the number of learners who “opt out.” Managers and senior officers can monitor the success of each learning initiative with the QDashboard learner analytics engine which provides 7x more reliable, valid measurement of knowledge transfer than traditional learning management system or paper post-tests.

Recently selected by the Gartner Group as one of the “8 Cool Vendors” in the High Performance Workplace market, the Qube Learning System, incorporates the latest research in instructional design to offer an entirely new way to engage, motivate and educate a workforce by instantly transforming passive training media (e.g. Webinars, URLs, Video, Audio, Flash, PDF, Word, PowerPoint, even 3-Ring Binders) into interactive, game-based learning modules with up to 10 x improvement in long-term retention rates.

Andrew Kimball, CEO, a leading authority in organizational learning and human performance technology said, “This is the third key training initiative in which Qube has partnered with SFUSD and Arthur J Gallagher & Co. This is a great example of how three communities – business, education, and technology, can partner to solve critical learning challenges faced by the educational system.”

About Qube Learning www.qube.com.com
Founded in 1996, QBInternational which also does business as Qube Learning www.qube.com helps Schools, Government agencies, and Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. Their innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arena to increase learner motivation and engagement and Learning Dashboards to measure individual, team and organizational knowledge.

About Arthur J Gallagher & Co.
The world’s fourth largest insurance brokerage and risk management services firm, Arthur J Gallagher & Co. provides a full range of property/casualty and employee benefits products and services to clients of all sizes. Web site: www.ajg.com

Contact:
Dave George
(415) 241-6307
Dave_george@ajg.com

Janet Chino
(415) 464-8880 x108
jchino@qube.com

SFUSD
Amanda Johnson
415 241-6121 x3333
Johnsona1@sfusd.edu

Paragon Group enhances financial institution training with innovative online learning games and challenge arena Goto top
Larkspur, CA September 28, 2007 –Qube Learning, developer of the first online customizable, game-based training system in the world, today announced the selection of their Qube Learning System by The Paragon Group.
 
Paragon helps financial institutions evaluate, prioritize and develop their assets to meet the challenges of the future. Their focus is on the fusion of an organization’s human resources and emerging technologies. The Paragon Consulting Group has recently adopted Qube’s online learning games and rich media content development tools to complement their offerings to their client base.

The Qube includes an online authoring platform for rapidly customizing more than 30 instructionally-proven game templates that can be deployed for any number of learners, anywhere in the world, immediately, with any platform (e.g. PC, Mac, Unix, Linux). QGame players compete in a fun, engaging Challenge Arena on their own time, at their own speed, increasing adoption rates and reducing the number of learners who “opt out.” Managers and senior officers can monitor the success of each learning initiative with the QDashboard learner analytics engine which provides 7x more reliable, valid measurement of knowledge transfer than traditional learning management system or paper post-tests.

Recently selected by the Gartner Group as one of the “8 Cool Vendors” in the High Performance Workplace market, the Qube Learning System, incorporates the latest research in instructional design to offer an entirely new way to engage, motivate and educate a workforce by instantly transforming passive training media (e.g. Webinars, URLs, Video, Audio, Flash, PDF, Word, PowerPoint, even 3-Ring Binders) into interactive, game-based learning modules with up to 10 x improvement in long-term retention rates.

“The Qube is a great way to provide interactive and fun training. The games provide a strong motivation to learn the materials and continue to increase knowledge.” James L. This, President

Andrew Kimball, CEO of Qube Learning, and a leading authority in organizational development and human performance technology said, “This is a great example of how online games can be used to significantly increase learner retention and motivation at a fraction of the traditional cost of developing custom simulations or experiential learning.”

About Qube Learning www.qube.com.com
Founded in 1996, Qube Learning helps Fortune 500 companies, Schools, and Government agencies, reduce the cost and increase the fun and effectiveness of online training. Their innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, a competitive Challenge Arena to increase learner motivation and engagement and Learning Dashboards to measure individual, team and organizational knowledge.

About The Paragon Group
Total The Paragon Group has been providing training for financial institutions, governmental, corporate, and non-profit organizations since 1995. The addition of the Qube Learning System allows The Paragon Consulting Group to enlarge their menu of learning options to a new level. Website: www.theparagongroup.com

Contact:
Susan Girsch-Arnsdorf
(360) 412-1736 x112
sgirsch@theparagongroup.com

Janet Chino
(415) 464-8880 x108
jchino@qube.com

Pharmaceutical Training Company enhances its curricula with innovative online learning games. Goto top
Larkspur, CA June 18, 2007 –QBInternational, a global provider of custom eLearning services and integrated business skills workshops, announces the selection of its Qube Learning System by Total Learning Concepts. Total Learning Concepts is known throughout the bio-pharmaceutical industry for training solutions that use real-world scenarios to improve sales performance.
 
Total Learning Concepts introduced the Qube Learning System at the Society for Pharmaceutical and Biotech Training (SPBT) Conference on June 18-20, 2007 in Hollywood, Florida. Total Learning Concepts wanted to enhance their online training curricula with effective interactive game-based learning modules thus bringing pharmaceutical training to the next level. By partnering with QBInternational, Total Learning Concepts is the first training company to offer the bio-pharmaceutical industry Serious Game-Based Learning.

The Qube Learning System, 5 years in development at Qube and in use by major corporations and institutions, provides rapid deployment, ease of use and maximum results in an engaging, customizable game-based platform.

Dr. Glen Low. Director of eLearning Strategies for Total Learning Concepts shared the dramatic results of showcasing the Qube Learning System at the SPBT Conference in Florida this week. “It was the hottest thing out there and was the buzz of the floor” stated Glen. “People at the conference were extremely interested in how Serious Game-Based Learning can take their training to the next level.”.

Andrew Kimball, CEO of QBInternational, was ecstatic to hear the assessment of the Qube Learning System at the SPBT Conference. Andy said, “We are truly excited about our partnership with Total Learning Concepts.” Andrew Kimball is a leading authority in organizational learning and human performance technology.

QBInternational which also does business as Qube Learning www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. Their innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arena to increase learner motivation and engagement and Learning Dashboards to measure individual, team and organizational knowledge.

About Total Learning Concepts www.tlconline.com

About Total Learning Concepts
Total Learning Concepts (TLC), a leading provider of pharmaceutical and biotech sales training, merges the expertise of their 20 year legacy with training that is timely, innovative and groundbreaking. TLC has developed customized training materials used to launch more than 90 pharmaceutical products worldwide, many of which are industry blockbusters. TLC is committed to providing real-world training that can be practically applied for immediate results and outstanding impact. Web site: www.tlconline.com.

Contact:
Janet Chino
(415) 464-8880 x108
jchino@qube.com

Total Learning Concepts
Carrie Plantamura
(617) 937-2813
www.tlconline.com

QBInternational Offers Help for Teacher Training to Boost 'No Child Left Behind' Law
Keys to Federal compliance may mean No Teacher Left Behind
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Larkspur, CA QBInternational (QBI), announces the release of its innovative Qube™ for Teachers, an online platform for creating customizable, game-based learning modules for teachers and faculty. Already in use by San Diego Unified School District, and San Francisco Unified School District the Qube for Teachers provides customizable game-based learning at a fraction of the cost of alternative customizable interactive learning options. This system can be used for rapidly creating fun, interactive training on any subject, including classroom curricula subjects, policies, procedures, best practices, emergency preparedness, and other knowledge transfer topics .
 
Recent reports indicate that many states face the loss of federal aid because of failure to comply with the 4-year-old ‘No Child Left Behind’ Law requiring teachers to have a bachelor's degree, a state license and proven competency in every subject they teach by this year. The first federal order of its kind, it applies to teachers of core classes such as math and history. Many states have shown substantial progress but still face required improvements and must submit a new plan of action.

The Qube for Teachers is a training aid for school districts seeking a fast, cost-effective learning tool that has a proven retention level 4 to 10 times higher than traditional customizable online learning options. Custom modules can be developed for 5% to 10% of the cost of other online interactive learning forms. Teacher and faculty game scores can be used to assess knowledge, certify compliance with mandated programs, even provide customized certification. School management can track learning by individual, grade level, subject matter expertise, school, district, region, or even state.

“Corporations have been using the game-based Qube for years to train their workforces,” stated Andrew Kimball, CEO of QBInternational. “Now we have produced a version specifically tailored for use by schools at any grade level. It is affordable and easy to customize to any subject matter. It produces rapid, measurable results. And there’s no extra charge for the fun.”.

The Qube - Serious Games, Real Learning
The Faculty Qube is built on the proven Qube Learning System (The Qube™), a hosted, game-based learning platform for creating engaging, effective, interactive online learning modules. The Qube is the first complete and effective game-based training and performance solution. It includes rapidly customizable games that can be linked to any kind of digital or paper media. It also includes automatically generated, motivating Halls of Fame, Halls of Champions, Certificates of Achievements, and Recommended Reading. Learning intensive, not production intensive, the Qube is customizable to any type of Corporate, Educational, or Government training.

Media Contacts
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Victor Heman, 760-632-1629, vic@vicheman.com
 

QBI Founder, CEO to speak at HR Star Conference, May 3rd, 2006 Goto top
Andy Kimball, QBInternational CEO and principal creator of the Qube Learning System, will be a featured speaker at the HR Star Conference to be held in Los Angeles on May 3rd. The title of the presentation is "Online Learning: Increasing the ROI.” Mr. Kimball will enlighten the gathering of human resource professionals on the latest and most successful online learning methods and technologies.
 
The failure of many traditional methods, Webinars, PowerPoint, Flash Slides, and eLearning modules typically result in a retention rate of less than 27%. The session will introduce HR leaders and training directors to new research, methods and examples of how to make online learning more engaging and cost-effective - all by using a game-based learning approach. Participants will leave with several useful techniques, models and resources that they can use immediately to increase their online learning ROI.
 
For more information on the conference visit: www.hrstarconference.com/la/
 
QBInternational Named "Cool Vendor" by Leading Analyst Firm
Vendors selected for the "Cool Vendor report" are innovative, impactful and intriguing
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Larkspur, CA 3/ /06 – QBInternational has been included in the list of "Cool Vendors" in the High Performance Workplace, 2006 report by Gartner, Inc.¹ QBI has developed the Qube Learning System of applications and methodologies for delivering e-learning and product training to sales forces, channel marketing partners, wholesalers, retailers, and Training Departments and IT leaders responsible for e-learning initiatives and training
 
The Qube™ (www.qube.com) is a hosted, game-based learning platform for creating engaging, effective online learning. The Qube includes four components: QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and the first of its kind QDashboard™ to measure individual, team and organizational knowledge.
 
Andrew Kimball*, CEO of QBInternational, stated, “Learners will answer 4 to 7 times more questions in a game-based format than they will in a standard pre-test or post-test. This translates into a 400 to 700% more reliable, valid measurement of knowledge transfer.”
 
¹Cool Vendors in the High Performance Workplace, 2006; by Waldir Arevolo et al. , March 6, 2006
 
About The Qube
The Qube has been recognized as the first complete, online product training and communication toolkit that delivers highly effective, on-demand, game-based product training to sales forces, channel partners and distributors around the world. The Qube combines proven web technology with compelling game-based interactivity. The result is a highly effective product training and communication solution that greatly exceeds the results of traditional systems when tested in academic studies. QBInternational www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. Digital photos and screen shots available on request.
 
*CEO and Founder Andrew Kimball is a leading authority in organizational learning and human performance technology.
 
About Gartner's Cool Vendors Selection Process

Gartner's listing does not constitute an exhaustive list of vendors in any given technology area, but rather is designed to highlight interesting, new and innovative vendors, products and services. Gartner disclaims all warranties, expressed or implied, with respect to this research, including any warranties of merchantability or fitness of a particular purpose.
 
Gartner defines a cool vendor as a company that offers technologies or solutions that are: Innovative, enable users to do things they couldn't do before; Impactful, have, or will have, business impact (not just technology for the sake of technology); Intriguing, have caught Gartner's interest or curiosity in approximately the past six months.
 
Media Contact
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Vic Heman, 760-632-1629, vheman@sbcglobal.net
 
QBInternational Relocates, Eyes Expansion
Game-based eLearning, instant analytics in demand among growing companies
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San Rafael, CA 1/30/06 QBInternational (QBI), a global provider of online product training and sales force readiness technology, announces the relocation of its offices to 900 Larkspur Landing Circle, Suite 115, Larkspur, CA. Formerly located in downtown San Rafael, QBI is expanding its operations, specifically in the development, sales and licensing of the Qube Learning System as an effective salesforce readiness and product training tool.

The Qube™ (www.qube.com) is a hosted, game-based learning platform for creating engaging, effective online learning. The Qube includes four components: QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.

QBI recently announced the development of the QDashboard™, a customizable analysis tool that allows managers to accurately determine trainee comprehension, progress, compliance, and to what extent organizational objectives have been achieved.

Also among QBI’s industry innovations is the AQumulator™, an innovative online game for gathering and prioritizing employee ideas, suggestions, feedback and concerns. The AQumulator posts a question, then automatically gathers confidential, anonymous answers, ideas, recommendations, and opinions. Each idea is evaluated and prioritized based on peer input. Employees can see how their responses and opinions compare with co-workers as they progress through the game-based application.

A recent Gartner report predicts that eLearning will become intrinsic to business processes in 2006. “Managing the progress and results of learning processes, including analytics, competency and performance management, is becoming a major success factor for e-learning projects,” according to Waldir Arevolo, Gartner Research Director and co-author of the report.

The Qube is the first complete, online product training and communication toolkit that delivers highly effective, on-demand, game-based product training to sales forces, channel partners and distributors around the world. The Qube combines proven web technology with compelling game-based interactivity. The result is a highly effective product training and communication toolkit that greatly exceeds the results of traditional systems when tested in academic studies.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com
QDashboard™ Manager provides live business intelligence throughout learning process Goto top
San Rafael, CA 1/ /06 QBInternational, a global provider of online product training and sales force readiness technology, has enhanced the analytics capabilities of its Qube Learning System with the development of the QDashboard™ Manager. The QDashboard is a critical component of the Qube, a hosted game-based learning platform for creating engaging, effective online learning. The QDashboard alone is a customizable analysis tool that allows managers to accurately determine trainee comprehension, progress, compliance, and to what extent organizational objectives have been achieved.

During the learning or training experience, live data is graphically displayed in a dashboard format for easy manager analysis and monitoring.

  The Demand for Effective Analytics Tools

eLearning clients have pointed out the lack of thorough analytics capabilities in learning systems, and managers often do not have the necessary tools to accurately measure the effectiveness of eLearning programs. Current analysis tools in many systems only determine compliance, without the ability to know who has learned what, who may need help and whether the training is retained or effective.

The QDashboard allows managers to analyze QGame user data to make uniquely high-quality training decisions at the individual, team, business unit, and organizational level. This leads to higher Learning Return on Investment.

A recent report by Gartner predicts that eLearning will become intrinsic to business processes in 2006.* “Managing the progress and results of learning processes, including analytics, competency and performance management, is becoming a major success factor for e-learning projects,” according to Waldir Arevolo, Gartner Research Director and co-author of the report.

Andrew Kimball, CEO of QBInternational, stated, “Learners will answer 4 to 7 times more questions in a game-based format than they will in a standard pre-test or post-test. This translates into 400 to 700% more reliable, valid measurement of knowledge transfer.”

*Gartner Predicts 2006: E-Learning Will Become Intrinsic to Your Business Process.
By Waldir Arevolo De Azevedo Filho, Lou Latham

QBInternational www.qube.com
helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted game-based learning platform for creating engaging effective online learning. The Qube includes four components: QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.
*CEO and Founder Andrew Kimball is a leading authority in organizational learning and human performance technology.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com
QBInternational Teams with CirclePoint to Help Organizations Manage Public Comment Via Online Knowledge Transfer Tool Goto top
San Rafael, CA 9/6/05 QBInternational, a global provider of online, game-based learning tools, has joined forces with channel partner CirclePoint to produce a new knowledge transfer tool, “Managing the Collective Voice – The CirclePoint Planning Guide to Public Comment.” Produced in interactive QBook form, the engaging, game-based application combines new scalable technology with innovative process knowledge, insuring high-performance public comment management. CirclePoint is a leading environmental and communication consulting firm that has worked with government agencies and multidisciplinary teams on major projects for 18 years.

The Planning Guide to Public Comment represents a combination of CirclePoint’s vast knowledge base and QBI’s online Qube Learning System. Users become engaged in the learning experience by playing the QGames that accompany the text. They are able to compete with other users or to strive for personal best scores. The knowledge transfer that takes place in this type of environment is proven to be more sustainable and can be tracked and measured.

The Qube Learning System is in use globally by a wide range of companies in various industries who are interested in making better use of their internal knowledge base, sharing best practices and improving learner motivation.

CirclePoint has pioneered innovative, cost-effective online training programs to provide efficient ways to reach dispersed audiences. Their products and tools create repeatable methodologies that are designed to enhance performance, produce measurable results, and demystify processes. CirclePoint’s eLearning format can reach many users throughout a company or government agency cost-effectively.

QBInternational www.qube.com
QBInternational (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge. CEO and founder Andrew Kimball is a leading authority on organizational learning and human performance technology.

CirclePoint
www.circlepoint.com is a leading environmental and communication consulting firm with professionals and offices in San Francisco, Sacramento, and Napa, California, and Washington, D.C. CirclePoint’s integrated approach—offering a suite of consulting services, specialized training, and products and tools—allows us to surround any environmental and communications management challenge with the best talent and resources to accelerate solutions that work for all stakeholders. CirclePoint is a woman-owned, small business.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com
QBInternational Introduces AQumulator™ To Gather And Evaluate Employee Ideas, Feedback Goto top

San Rafael, CA 8/15/05 QBInternational, a global provider of sales force readiness technology, announces the immediate availability of the AQumulator™ as the newest component of the company’s Qube Learning System. AQumulator is an innovative online game for gathering and prioritizing employee ideas, suggestions, feedback and concerns. The AQumulator posts a question, then automatically gathers confidential, anonymous answers, ideas, recommendations, and opinions. Each idea is evaluated and prioritized based on peer input. Employees can see how their responses and opinions compare with co-workers as they progress through the game-based application.

Employees can rate and prioritize their own responses as well as their peers’ responses using predefined Evaluation Criteria. Throughout the experience, they can check the “Best Ideas” answers to each question which, based on peer responses, represent the most useful feedback or cost-effective ideas.

Using the AQumulator, companies can identify sales or other best practices, identify employee concerns, and gather customer input. The AQumulator organizes employee answers into an easy to navigate Knowledge Base. Companies can track, reward and recognize winning ideas or best practices.

The AQumulator is already in use by major corporations as part of the Qube Learning System, QBI’s online, learning game management platform that transforms basic or complex technical information into useful, sustainable, measurable knowledge.

“Product Marketing managers are using the AQumulator to draw useful information up the sales chain from customers, from wholesalers, from channel partners, and from sales forces.” stated Andy Kimball*, CEO and Founder of QBI. “We’ve seen successful new ideas for product and process improvement from field engineers and other personnel whose voices aren’t always heard.”

In addition to making learning more fun, more comprehensive and sustainable, the Qube Learning System QGames provide valuable user analytics that can help employees focus on their most critical knowledge needs. Managers are able to evaluate the success of their learning or training initiatives and executives can use the data to make critical knowledge transfer investment decisions.

For more information on the AQumulator or the Qube Learning System visit www.qube.com.

QBInternational www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted game-based learning platform for creating engaging effective online learning. The Qube includes four components: QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.

*Andrew Kimball is a leading authority in organizational learning and human performance technology.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com

QBInternational Helps Borland Build High Performance Sales Force With Qube Learning System™ Goto top
Global sales teams gain competitive edge with entertaining, engaging online knowledge transfer.

San Rafael, CA 6/21/05 QBInternational, a global provider of custom eLearning services and integrated business skills workshops, announces the selection of its Qube Learning System knowledge transfer tool by Borland Software Corporation. As the global leader in Software Delivery Optimization, Borland maintains operations in 29 countries, with top sales staffs that require consistent, up to date training and knowledge transfer that is fast and effective.

The Qube Learning System (QLS), 5 years in development at QBI and in use by major corporations and institutions, provides clients with a complete set of online tools and methodologies designed for rapid deployment, ease of use and maximum results in an engaging, game-based platform.

A customized sales force and sales management development program was designed for Borland’s worldwide sales teams with a mission of maintaining peak performance and leadership training. One of the interactive elements of the QLS, QGames, allows sales staff to gain knowledge through game-based competition in which they can challenge themselves or engage in contests with co-workers around the world. The content of the QGames is designed to help sales teams better understand and address the needs of their clients. The program is also being used to facilitate leadership development of its sales management personnel.

The Qube Learning System has four core components:

QBooks incorporate a variety of text, graphics, video, links and navigation tools that together provide an instructionally effective content delivery mechanism.
QGames are the heart of the Qube’s “Learn by Play” instructional design. The result of decades of research, QGames consist of a wide variety of field-proven, easily customizable, interactive, and engaging game frames that can accommodate customized questions and answers on any topic.

QLibrary are customizable, web-based administrative ‘launch pads’ where learners log in to access their organization’s QBooks, QGames, and other reference resources. The QLibrary also provides a host of learning analytics that provide an adaptive learning environment for the learner.

QLibris is an online authoring platform used to develop custom, game-based QBooks, QGames, and QLibraries, while also providing learner and platform administration.

QBInternational www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.

*Andrew Kimball is a leading authority in organizational learning and human performance technology.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com
Casinos Begin Online Staff Training to Recognize
Warning Signs of Problem Gambling
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QBInternational’s Qube Learning System™ uses game-based program
to enhance employee skills in providing help to casino patrons in distress

San Rafael, CA 5/10/05 QBInternational, a global provider of game-based online learning systems, announces the availability of a unique online learning program for casinos that is instructionally effective, rapidly deployed, and fun for learners. Customizable to virtually any industry or training challenge, the Qube Learning System has been engaged by the British Columbia Lottery Corporation for employee training in its network of casinos. The BCLC is recognized for its commitment to providing high-quality entertainment in a socially responsible manner.

The Qube Learning System (QLS), already in use by major corporations in the U.S., is developed around a hosted, game-based development and delivery platform built in a .NET environment. The QLS has documented results across a wide range of industries and has produced average retention rates of more than 80%.

Effective employee training is critical to the gaming industry, and the social responsibility toward recognizing and assisting patrons who may have a gambling problem or other issues is taken seriously. The QLS is seen as an enhancement or alternative to existing training programs because of its high retention rate and entertaining teaching methods.

Qube Learning System features:

Instructionally Effective: (4x to 10x more retention and understanding than other online learning options) QGames™ provide fun, yet instructionally effective interactivity. Learners set their own pace using their own learning style. QGames link back to QBooks™ and other materials to create knowledge and provide reliable, valid Learner Analytics to management.
Cost-effective (25% to 33% of the cost of equivalently interactive custom eLearning).
Time-effective (New custom projects take hours or days to complete not months)
Highly motivating and fun for learners (Client users report “Learning Addiction”) Learners compete with one another and with themselves in the Hall of Fame to achieve goals and master the content.
Success Measurement Tools. Managers monitor learner success using a variety of compelling and useful graphic tools.

QBInternational www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.

*Andrew Kimball is a leading authority in organizational learning and human performance technology.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com

THE JOURNAL REPORT: TECHNOLOGY
Business Solutions: Better Training Through Gaming
By MICHAEL TOTTY
Staff Reporter of THE WALL STREET JOURNAL
April 25, 2005; Page R6
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Note to managers: It's OK to let your employees play games at work.

We're not talking about all those hours fooling around at computer solitaire. Where games have their place – and significant benefits -- is in livening up boring corporate
training sessions.

Companies in the U.S. spend about $60 billion a year on training their employees, but there's a good chance much of that is wasted. The reason: Most training sessions are just too dull. (Web-based elearning classes were supposed to fix that, but in reality they
just allow employees to get bored at their own pace.) As a result, employees aren't coming away from the training with the knowledge or skills their employers are paying for.

"Forget learning," says Marcia Sitcoske, director of Cisco Systems Inc.'s Creative Learning Studio, whose mission is to make the company's online training tools more effective and appealing. "People aren't even completing these things, they're so boring."

Training experts insist it doesn't have to be this way. They argue that companies could make their employee-education programs more compelling, and more effective, if they made them more fun -- specifically, more like computer games.
Evidence suggests adults learn more and retain more in courses that incorporate such game elements as competitive scoring, increasingly difficult player levels and fantasy role playing.

But many managers remain skeptical. It's a rare boss who thrills at seeing workers playing games on the job, and adding games to a learning package tacks on extra expense.

 War Games

The U.S. military is a lot further along in adopting game elements in training than are most businesses. In part, that's because learning on a computer is much cheaper and safer than in the field, and recruits come from a generation comfortable in the fast-paced gaming world. The best of the military's training games rival the complexity and richness of some of the best videogames. In fact, a version of Full Spectrum Warrior, a training game developed for the U.S. Army by the Institute for Creative Technologies at the University of Southern California, has recently been released for the public game market.

Outside of a few custom-designed applications, such games remain a rarity in the corporate training world; don't look for Full Spectrum CEO anytime soon. Instead, a growing number of companies are turning to more modest courses that mix
work and play.

In some cases, the lack of good commercial alternatives has prompted companies to take a do-it-yourself approach. Cisco Systems' Creative Learning Studio, formed in 2001, uses technology, high-quality video -- and entertainment – to enliven its vast library of online training tools. It now has about 4,500 e-learning courses of varying lengths.

One such course, for employees and outsiders seeking certification as authorized Cisco "networking professionals," uses a game to help teach fundamentals of building a highspeed network of shared storage devices. Called SAN Rover (for storage area network), the game requires students to race the clock to gather the pieces -- hard drives, switches and other components -- and correctly put together such a network while dodging crashing asteroids.

The game, which reinforces the skills students learn in classes and from their reading, has been played about 2,000 times since it was introduced last June. "More and more people are learning that gaming can be useful in training in the corporate environment," Cisco's Ms. Sitcoske says.

 It's All About Competition

Companies also can turn to simple, off-the-shelf games for reviewing and testing. The games don't even have to be that sophisticated as long as they include an essential element: competition.

Borland Software Corp. wanted to give its sales staff an incentive to master details of its product line before an annual world-wide sales meeting earlier this year, and was looking for better results than with its previous PowerPoint-laden elearning program. So it turned to QBInternational, a San Rafael, Calif., e-learning company, to develop online study guides that incorporated a series of games for testing students' knowledge of the material.

The simple games, based on such diversions as tic-tac-toe and hangman, featured a series of timed questions. Each member of the sales staff had to get at least 80% of the answers correct on a series of nine tests interspersed with the lessons, and those who received perfect scores were entered into a drawing for five Apple iPods. Everyone also had to take a final comprehensive exam of 100 questions, and the one with the highest score and fastest time received a $3,000 prize.

Though the games weren't very sophisticated, they were enough to motivate the highly competitive salespeople. Scores in the preliminary exams were posted for all to see.

"All of sudden, people are instant messaging each other, 'You're on top today, but you're going down,' " says Wynn Johnson, director of field readiness for Borland, based in Scott City, Calif. "The competition is a motivator."

Write to Michael Totty at michael.totty@wsj.com

50,000 Kids Get Early Start On
Summer Sports Camp Before School’s Out
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US Sports Camps adds online QBooks™ to enhance campers’ experience, increase knowledge of individual sport

San Rafael, CA 3/7/05 QBInternational, a global provider of custom eLearning services and integrated business skills workshops, announces the selection of its Qube Learning System knowledge transfer tool by US Sports Camps, operators of Nike Sports Camps.

With the availability of the Qube Learning System’s interactive QBooks, campers will now be able to gain advanced knowledge of their particular sport, engage in online competition and begin an entertaining camping experience, before they actually attend summer camp. US Sports Camps, along with its Nike Sports Camps, offers a network of over 500 camps in 15 different sports with unique instructional programs for all ability levels.

The interactive QBooks combine the look-and-feel of an actual page-turning book with the functionality of a web page. Campers will be able to move back and forth between the QBook and other hyperlinked content, write notes, print pages and save the QBook on their computers for reading anytime. Campers can also jump into the Challenge Arena to play games related to their sport.

Andrew Kimball*, CEO of QBInternational, stated “The rapid deployment capability of the Qube Learning System allows us to deliver QBooks designed for each individual sport such as basketball, tennis and soccer by early spring so campers can begin their experience before attending the camps in June.”

Steve Pence, President of US Sports Camps, stated “We are extremely excited about the Qube technology and the endless possibilities that lie ahead … should be a great journey together.”

The Qube Learning System, already in use by a wide variety of industries, has four core components:

QBooks incorporate a variety of text, graphics, video, links and navigation tools that together provide an instructionally effective content delivery mechanism.
QGames are the heart of the Qube’s “Learn by Play” instructional design. The result of decades of research, QGames consist of a wide variety of field-proven, easily customizable, interactive, and engaging game frames that can accommodate customized questions and answers on any topic.
QLibrary are customizable, web-based administrative ‘launch pads’ where learners log in to access their organization’s QBooks, QGames, and other reference resources.
The QLibrary also provides a host of learning analytics that provide an adaptive learning environment for the learner.
QLibris is an online authoring platform used to develop custom, game-based QBooks, QGames, and QLibraries, while also providing learner and platform administration.

QBInternational www.qube.com (est. 1996) helps Fortune 500 companies reduce the cost and increase the fun and effectiveness of online training. QBI’s innovative Qube Learning System is a hosted platform for customizing QBooks for information delivery, QGames to engrave knowledge in the learner’s brain, Challenge Arenas to increase learner motivation and engagement, and Learning Dashboards to measure individual, team and organizational knowledge.

*Andrew Kimball is a leading authority in organizational learning and human performance technology.

  Media Contacts

Get more of the Qube at www.qube.com
Andrew Kimball, QBInternational, 415-464-8880, ext. 110 akimball@qube.com
Rick Swanson, QBInternational, 415-464-8880, ext. 119, rswanson@qube.com


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Client Speak
  "Using QBInternational QBooks has enabled us to effectively communicate our sales strategies in a way that is innovative and concise"

Diana Krupa
SPB Market Solutions Director
Cadence Design Systems
...
 
   
  "Note to managers: It's OK to let your employees play games at work"

Wall Street Journal
Monday April 25, 2005
 
   
  "The competition is a motivator, especially for highly competitive salespeople."

Wynn Johnson
Borland Software
 
   
  "The use of QBook and QGames substantially increased our sales force's knowledge and interest during a new product launch. The Challenge Arena QGames were so much fun that they've asked for regularly occurring QGames competition."

Gordon Cooper
Director of Sales Training
Analog Devices, Inc.
 
   
       
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