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In Categories, the player reviews individual items and places them in relevant categories. These categories may be simple or complex. An example of simple categories would be true or false; an example of complex categories would be Stages of the Treaty Negotiation Process.

The mental processing required to match items to categories helps the learner to:

Move information from short-term memory to long-term memory.
Deepen understanding of how each itemized chunk of information relates to other information chunks.
Accelerate access to critical information in a performance application

 Instructional Value

Categories is useful for realizing the following learning objectives:

Learning Objectives Example
 Increase information retention by recalling and
  organizing factual information
 Features and benefits of different products
 Deepen conceptual understanding by
  classifying concepts into useful categories
 Classify questions into different types
 Increase retention of procedures and
  processes by associating components with
  different stages and steps
 Classify inputs, activities, and outcomes of
  different steps in the coaching procedure

 Choose a Game

To see an example, click a Categories game below.

Soft Skill Training Technical Training Fun & Trivia
Facts, Feelings, Ideas and Needs
 Project Management
Microsoft Project Views
 General Knowledge
What Should You Do With

For more information on this and other games, see our Game Comparison Matrix.
For more game types, visit Game Types. For more samples of our games see
Game Topics or All Games.

QGame Frame
Practice Games
Slot - Categories
Slot - Choices
Slot - Dichotomy
Slot - InfoQuest
Assessment Games
AQumulator Games
  QGames require the Macromedia Flash Player Version 7 plug-in or later. If you do not have this plug-in, you can download it from Macromedia.  
  To learn more about QBI's eLearning authoring systems, contact us.  
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