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One of the greatest challenges for managers, coaches, trainers, instructional
designers — anyone involved in the transfer of learning — is helping learners prove
not just that they "know it" but that they can "do it". There's no better way to do this, apart from actual on the job experience, than through simulation games. The more realistic the simulation game, the greater the transfer of learning to actual on-the-job performance.

At QBInternational, we define our simulation games by combining the meanings of the words 'simulation' and 'game' - they have play objects, goals, rules, and roles that reflect real-world products and processes.

When used for training purposes, these simulation games enable users to participate in "almost" real experiences to permit the discovery of underlying principles and the practice of appropriate skills.

QBI simulation games vary in their levels of complexity. In most simulation games players are presented with a situation or story line and asked to respond to questions posed at decision points along a story line.

The mental processing required to work through these simulation games helps learners to:

Begin to move new knowledge or skills from the realm of theory to actual practice
Deepen understanding of concepts and procedures
Prepare for use of new knowledge and skills in the real world

 Instructional Value

There are four types of simulations:

Graphics-Enhanced Text Simulations
Dynamic Graphics-Based Simulation

The chart below gives a general description of each type of simulation, some advantages and limitations, and examples from technical WBT projects.

Type Description Advantages Limitations
Text-based Based on narrative text, takes the participant one step at a time. At each step, the participant is required to respond to short-answer or multiple-choice questions related to critical activities in the step. Example: This type of simulation can be used to teach and test the nine steps in setting up the X-Tech Type-2 Network Analyzer. This type of simulation can be produced rapidly with games drawn from the QBI library of game objects. Minor modifications might be used, for example, to prevent randomizing of items. Tests only the learner's ability to talk through the procedure rather than their ability to actually implement it. For example, the learner may be able to correctly state that the PC Client should be directly connected to the Type-2 Network Analyzer by linking the PCMCIA card and the Analyzer's EtherSync In – without any clue about where the EtherSync In is located.
Graphics-Enhanced Text Simulations Similar to text-based simulations with the insertion of relevant static graphics. Can be built rapidly, but not as quickly as a text-only solution. The learner will have graphic references to the textual content, thereby making it easier to relate the knowledge to the actual equipment. More time consuming and expensive than producing a text-based simulation.
Dynamic Graphics-Based Simulation Amount of text is limited. The graphics are animated to permit learners to perform activities such as rotating and zooming. Learner's responses can involve dragging and dropping graphics of different components such as cables to connection ports. The visuals make this type of simulation more authentic and high-fidelity. Learners are able to better transfer their knowledge to on-the-job performance. Visual learners especially benefit from this type of simulation. Requires more time to develop and costs more than either of the previous two types.
Simulator Consists of use of the actual equipment and a PC client. Instructions for the game are provided online. Example: Participants are required to connect the equipment to a PC client that is pre-configured to require the IP address. A variety of simulated problems are provided to test the learner's ability to troubleshoot. Most effective approach since the simulation provides a high-fidelity reflection of on-the-job environment. Most expensive and time consuming. Requires a high-level of technical understanding of the technical device used in the simulation.

 Choose a Game

To see an example of a QBI Simulation Game, click a link below.

Soft Skill Training Technical Training Fun & Trivia
This game is under construction.
 Network Analysis
This game is under construction.
This game is under construction.  Network Analysis
Crystal Enterprise
This game is under construction.

For more information on this and other games, see our Game Comparison Matrix.
For more game types, visit Game Types. For more samples of our games see
Game Topics or All Games.

QGame Frame
Practice Games
Slot - Categories
Slot - Choices
Slot - Dichotomy
Slot - InfoQuest
Assessment Games
AQumulator Games
  QGames require the Macromedia Flash Player Version 7 plug-in or later. If you do not have this plug-in, you can download it from Macromedia.  
  To learn more about QBI's eLearning authoring systems, contact us.  
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